Memento: Mobile App MVP to redefine productivity
Timeline: 8 weeks
Team:
Carolyn Qu - BS Symsys, MS CompSci at Stanford
Theo Schmidt - BS/MS CompSci at Stanford
Graciela Smet - BS Product Design, MS CompSci at Stanford
This project was for Stanford University’s Human-Computer Interaction Class in winter 2021. The MVP won “Most Personally Impactful Project” out of 120+ students.
Discovery
Emphasizing
We talked to six diverse individuals, ranging from a new mom from Virginia, to a college junior recovering from substance abuse to a student athlete from Penn.From these interviews, we identified a couple key themes:
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the importance of distinguishing between controllable and uncontrollable factors
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the impact of media consumption and sleep on perceived productivity
Mapping tensions, contradictions, and surprises in our conversations helped us visualize opportunity areas.
After talking to Brion, we realized that college students desire a sense of control. But they want that without adhering to a strict routine.
Design
How Might We’s?We generated 3 experience prototypes based on our HMW’s.
Testing these prototypes, key insights emerged, leading to the combination of "Funnel" and "Rememory" into a cohesive design that shifts focus from task completion to long-term personal growth and reflection.
Our concept video below helped us ground our brainstorming ideas.
Delivery
The final prototype was developed using React Native and Expo. We Wizard of Oz’d visions and mementos to give users a realistic interaction experience. With the prototype, users could: - set long-term goals
- track personal progress
- practice reflection